AR app experience

Bringing Ibsen Back to Life

Project type

App

Year

2021

Client

Visit Oslo

My role

Design Director

Henrik Ibsen is one of the world’s most performed playwrights, yet in Oslo, he is surprisingly absent. At the same time, Visit Oslo wanted to create stronger cultural experiences for the city. The opportunity was simple: bring Ibsen out of institutions and into the streets where people already are. Since its launch in 2021, the experience has remained relevant for visitors and was featured in The Times’ 2026 guide to the best things to do in Oslo.

My Role

I led the UX and UI design of the experience, defining how users discover, navigate, and interact with Ibsen in the city.

In addition, I developed the visual style of the product and designed the opening scene on Karl Johan, where Ibsen is introduced as part of the city environment.

The core challenge was balancing simplicity with depth, making the experience instantly accessible while still delivering meaningful storytelling.

Problem

The challenge was not awareness, but access.

Interest in Ibsen was already high, yet the ways of experiencing him were limited and required effort. For many visitors, the threshold to engage with culture was too high.

Insight

People do not actively seek out culture. They encounter it while moving through a place.

The opportunity was not to bring people to Ibsen, but to place Ibsen directly in their path.

Reframing

The question shifted from how to get people to visit Ibsen, to how Ibsen could become part of the city experience itself.

System Design

Instead of creating a single destination, we designed a distributed experience across the city.

Locations connected to Ibsen’s life became entry points for storytelling, and movement became the interaction model. Each stop revealed a new part of the narrative.

The city itself became the interface.

Solution

Oslo Spex is a free AR app that brings Ibsen back into the streets where he once walked.

As users move through the city, they encounter Ibsen appearing in real locations, speaking through monologues based on his original texts. The experience unfolds across multiple stops and encourages exploration.

User Experience

Users open the app, follow the map, and arrive at a location. There, Ibsen appears in their surroundings.

No preparation is required. The experience is immediate and intuitive, and feels less like consuming culture and more like discovering it.

Impact

The app launched during the pandemic and quickly gained traction, with over 1000 downloads in the first ten days, strong media coverage, and high engagement on social platforms.

It has also been used in education, extending its relevance beyond tourism, and received Bronze at Gulltaggen.

Key Insight

When culture becomes part of the environment, it no longer needs to be sought out. It becomes something people naturally experience.

Yes, Creativity Wins

Tools evolve.
Design endures.

Design Director
Brand, Product & Experience

© 2026

All rights reserved

Yes, Creativity Wins

Tools evolve.
Design endures.

Design Director
Brand, Product & Experience

© 2026

All rights reserved

Yes, Creativity
Wins

Design Director
Brand, Product & Experience

Tools evolve.
Creativity endures.

© 2026

All rights reserved