Harpers Bazaar

Fashion Week Fantasy

Project type

App design

Year

2016

Client

Mother New York / Harpers Bazaar

My role

Design Director / Senior Designer

Fashion Week is one of the most influential cultural moments in the world, yet for most people, it remains something to observe from the outside. Together with Mother New York and Harper's Bazaar, we explored how this experience could become more participatory. The project was developed as a prototype to turn attention itself into a product layer.

My Role

I led the UX and UI design of the experience, shaping the core interaction model and visual direction.

Over an intensive three-month sprint, I worked closely with the Mother New York team through a series of workshops to develop and refine the concept. Together, we translated a fast-moving cultural event into a simple and intuitive system.

Problem

Fashion Week is built on exclusivity, and most people engage with it passively through social media and editorial content.

At the same time, much of its cultural impact happens outside the runway. Celebrity appearances, front row placements, and social buzz often drive as much attention as the collections themselves, yet this layer is not something people can interact with.

Insight

People don’t just follow fashion. They follow attention.

Reframing

How might people interact with the attention surrounding Fashion Week, instead of just observing it?

Modern food magazine brochure mockup with bold typography and bright yellow accents

We designed a fantasy-style system built around celebrity presence and social impact.

Users create a lineup by selecting celebrities they believe will generate the most buzz. As events unfold, points are awarded based on real-world visibility, appearances, and social traction.

This creates a direct link between cultural moments and user participation.

Solution

Fashion Week Fantasy adds a game layer on top of Fashion Week by turning attention into something measurable and interactive.

This is not about predicting fashion.
It is about playing the attention around it.

User Experience

Users build their lineup, then return as Fashion Week unfolds to track performance and compare results.

Moments that would normally be passively consumed become meaningful, creating an ongoing and engaging experience.

Impact

The project resulted in a first-of-its-kind prototype that explores how cultural events can be turned into interactive systems.

Developed over three months through close collaboration and iteration, it demonstrates how passive audiences can become active participants.

Yes, Creativity Wins

Tools evolve.
Design endures.

Design Director
Brand, Product & Experience

© 2026

All rights reserved

Yes, Creativity Wins

Tools evolve.
Design endures.

Design Director
Brand, Product & Experience

© 2026

All rights reserved

Yes, Creativity
Wins

Design Director
Brand, Product & Experience

Tools evolve.
Creativity endures.

© 2026

All rights reserved